Ideation
Working with people I’ve never met before has been an incredible experience. As I’m the only Junior in my group I’ve already learned so much from my teammates and can’t wait for the rest of this process. As for Ideation, we’ve allocated lots of time to meet outside of class and create a detailed plan for what we want and how to achieve it. We’ve juggled a couple of different products but in the end, we ended up with Angry Orchard Beer. The opportunities we have using Real-Time software give us wiggle room for creating detailed environments quickly. Therefore we decided creating the beautiful orchard that is shown on the bottle’s label was perfect. After a few productive meetings we’ve come to a concrete pitch we’ll be sharing on Sept. 17th in class. We’re all working on each shot however we each are a leader for a shot depending on their expertise. I’ve been allocated Shot 1 and 6 which include the LED Volume stage. My responsibilities include researching the best practices for the stage, and how to seamlessly perform a push-in transition through the label into a Real-Time environment. I’m also leading the research for the Unreal Engine to Nuke Workflow which will save us time while improving quality when combining assets from Houdini and Unreal Engine.