Pre-Viz
This week we began advancing our Pre-Viz with the feedback given to us by THE MILL mentors.
Feedback
Product Enjoyment
Incorporating Feedback
The biggest feedback we received was showing and enjoying the product more. To achieve this we’ve changed Shot 1 and 7. Shot 1 will now have someone opening the can showing off the refreshing nature of the beverage. Shot 7 will now stay in the Orchard and have a man pouring Angry Orchard beer into a glass. This now utilizes the LED Volume more while improving the enjoyment shown on the screen.
Below are each team member’s jobs for the week.
Ben
Unreal Engine to Nuke Pipeline R&D
Look-Dev Materials
LED Volume R&D
Chris
Real-Time Environment Block-Outs
Asset Collection
Look-Dev Materials
Donnie
Real-Time Environment Block-Outs
Asset Collection
Raghav
Fluid Simulation R&D
We scheduled a Pre-Viz shoot on Montgomery Hall’s Green Screen for Shots 1 and 7. However, on arrival the door was locked so we went to a nearby classroom and filmed. Even though it didn’t go as planned I had brought my Canon 90D and Tripod so we were able to get a great idea for camera movement and composition.
Based on our shots we realized this
Things to Change
Lower Camera Angle
Green Screen Key with rough Real-Time Environment background
Changing Shot 1 to a Green screenshot
LED Volume Inquiries:
Depth of Field
Aquiring Tracking Data
As of now, we need to ask for an in-depth explanation of how the live-action camera’s DOF works with the Real-Time Camera. Also if we’re able to get the tracking data form the live-action camera to use with our Unreal Engine to Nuke pipeline.