Pre-Viz

This week we began advancing our Pre-Viz with the feedback given to us by THE MILL mentors.

Feedback

  • Product Enjoyment

Incorporating Feedback

The biggest feedback we received was showing and enjoying the product more. To achieve this we’ve changed Shot 1 and 7. Shot 1 will now have someone opening the can showing off the refreshing nature of the beverage. Shot 7 will now stay in the Orchard and have a man pouring Angry Orchard beer into a glass. This now utilizes the LED Volume more while improving the enjoyment shown on the screen.

Below are each team member’s jobs for the week.

Ben

  • Unreal Engine to Nuke Pipeline R&D

  • Look-Dev Materials

  • LED Volume R&D

Chris

  • Real-Time Environment Block-Outs

  • Asset Collection

  • Look-Dev Materials

Donnie

  • Real-Time Environment Block-Outs

  • Asset Collection

Raghav

  • Fluid Simulation R&D

We scheduled a Pre-Viz shoot on Montgomery Hall’s Green Screen for Shots 1 and 7. However, on arrival the door was locked so we went to a nearby classroom and filmed. Even though it didn’t go as planned I had brought my Canon 90D and Tripod so we were able to get a great idea for camera movement and composition.

Based on our shots we realized this

Things to Change

  • Lower Camera Angle

  • Green Screen Key with rough Real-Time Environment background

  • Changing Shot 1 to a Green screenshot

Composition for Shot 7

Pre-Viz for LED Volume Shoot

LED Volume Inquiries:

  • Depth of Field

  • Aquiring Tracking Data

As of now, we need to ask for an in-depth explanation of how the live-action camera’s DOF works with the Real-Time Camera. Also if we’re able to get the tracking data form the live-action camera to use with our Unreal Engine to Nuke pipeline.



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Week 3 Pre-Viz

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Ideation